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HOURS

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SECONDS

Schedule

Fri to Sat,

10-11, October 

DAY 1

DAY 2

10:00 → 10:20

Opening

鍾佳濱 - Member of Parliament

Matthew Chou - Chairman, GIGCAT

Vivian - CSO, 資策會

Opening

Sungick Hwang - Chairman, KMGA

Eden Park - Manager, ZTQ Games

10:20 → 11:00

超休閒遊戲的 MVP 開發與數據驅動決策:最小功能,最大洞察

MVP Development for Hyper-Casual Games and Data-Driven

Decision Making:

Minimum Features, Maximum Insights

Sanghun Park - CEO, High Score Games

從錯誤中誕生的成功:

Odencat的遊戲開發之路

The Art of Failing at Game Development:

Odencat’s Successes and Mistakes 

Daigo Sato - CEO, Odencat

11:10 → 11:50

休閒遊戲中的強化學習:

A/B 測試自動化與優化的新趨勢

Reinforcement Learning in Casual Games:

Emerging Trends in A/B Test Automation and Optimization

Hyerin Choi - Manager, AB180

打造獨特敘事型遊戲:

以《SAEKO:巨人女友模擬》為例

Making Unique Narrative Games: The case of SAEKO: Giantess Dating Sim

Kentaro Kurita - CEO, SAFE HAVN STUDIO

11:50 → 12:30

從默默無聞到爆紅:獨立遊戲行銷祕訣

How to market an indie game?

Ricky So - CMO, Major9

萬流歸宗:從〈Dogfight 1917〉看遊戲設計的核心法則

Game Design Approaches with ‘Dogfight 1917

Sol Kong - Game Design Advisor, KRAFTON

12:30 → 14:30

Break / B2B CONNECT

14:30 → 15:10

超越創作:獨立團隊必備的商業思維

Beyond Creativity:

Essential Business Mindset for Indie Teams

Avix Hsu - CEO, Millo Games

獨立開發者能同時打造兩款完整3D動作遊戲嗎?

Is an Indie Developer Really Creating Two Full 3D Action Games?

Manson Jung - CEO, Tripearl Games Corp

15:10 → 15:50

AI與遊戲的雙向革命:AI改變遊戲,遊戲塑造未來AI

How AI will shape the Future of Games :

How Games can shape the Future of AI

Ace Yeum - CEO, XO Games

數據為王:

為何獨立遊戲必須擁抱數據分析

Why Indie Games Need Data Analysis

GD Seo - Taiwan Manager, ThinkingData

15:50 → 16:30

獨立遊戲工作室的十年生存術:

零資金也能活下去

Indie Game Studio:

10 Years of Survival Without Investment

Frank Jeong - CEO, izzle

獨立遊戲如何爆紅:

Backroom 的實況主合作策略

How Indie Games Go Viral:

Backroom Company’s Streamer Collaboration Strategy

Juwan Kim - CEO, HyperCent

16:30 → 18:30

Lucky Draw / Networking

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